XR / VR

XR / VR

Virtual production, digital twins, and training simulation — split out from Pro Creators and Engineering & Design because the headset adds a latency and frame-sync requirement neither of those buyers has.

Virtual Production & ICVFX

Headset-tethered rendering for XR compositing carries the same frame-synchronization requirement as LED-volume virtual production, with the added constraint of render latency low enough not to break presence for the wearer.

Digital Twins & Design Walkthroughs

Walking a client or a reviewer through a full-fidelity BIM or CAD digital twin in VR only works if the model renders at full detail, interactively, with no simplification pass — the point of the walkthrough is seeing the real design.

Training & Simulation

Immersive medical, industrial, and defense training environments need simulation-grade infrastructure that can run the same scenario repeatably, at the fidelity the training actually requires — not a scaled-down version for budget reasons.

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